Controls:
Space: Jump
Arrows or A,D: Move
Left Click or Z: Punch
Right Click or X: Grab/Throw
Summary:
A full on brawl has broken out at the saloon! How long can you survive the onslaught of the infamous lizard banditos?
Hints and Tips:
- You can jump ont the tables and bar, but so can the banditos. Be careful!
- You can hop off the tables and bar by pressing down. Use this technique to outwit your opponents!
- Fists can only get you so far in a fight. Look around you and see what you can use as a weapon!
- You can't carry the barstools, but throwing them can knock out multiple enemies at once! Wait for the banditos to bunch up!
- The piano player was thrown out the window during the chaos! If you want musical accompaniment, open something up in a different tab. Might I recommend 'Maple Leaf Rag'?
Background:
This is a game my cousin and I made for The Indie Tales Jam. We were given two days to make a game with the theme of 'One Room' and the following criteria:
1.) Each game must be made with a team of two or less people.
2.) Everything in the game must be made within the jam by someone on your team.
After some deliberation, we decided that, technically, a saloon is just one room and western bar fights are always fun, so why not make a game around that?
The idea of being able to throw and destroy furniture came organically from our saloon setting. I believe the exact phrase I said when discussing the mechanic was
"Scott. I want to go in there and just completely wreck the place!" As a bonus, throwing everything gave us a chance to learn about particle systems. It was win-win!
The biggest challenge of this jam was the second criteria requiring everything to be made for the jam. See, neither my cousin or I have much experience making music or sound effects.
We normally look for open source audio for our projects. That wasn't an option this time, and it shows. We were able to come up with a fun in universe explanation for the lack of muisc,
but it definitely puts a damper on the whole project.
Credits:
Theoden Swaby: Artwork and Level Design
Scott Rose: Coding, Sound Effects, and some sprites (shot glasses, jugs, and bottles)